![]() The game also offers a few crossroad points, where your decisions will steer your narrative and the levels you face. This is good for some, as the flow of the experience is the game’s main draw, but I am sure others will dislike the lack of horrific puzzles to fight with. The puzzles tend to be middle of the road in terms of challenge, all rather straight forward and none that try to crush your brain in brutal ways. ![]() You can also learn little bits of the lore through NPCs, who basically serve as exposition vessels. The story bleeds in slowly, so I don’t want to spoil it, but it is a solid one. As usual for the genre, you will need to search the levels for various items and interactive elements, which can be used to solve puzzles and advance the narrative. While that might seem rather brisk, the experience itself is well worth the expense. I was able to complete Tormentum in about six hours, but I didn’t rush at all and spent ample time soaking in the visuals. In truth, the visual experience is what drives Tormentum, as you’ll be more interested in how the next section looks, instead of what puzzles await. Giger will come to mind for most, but the visuals here are obviously inspired by several artists who honed their craft in a darker style. I often spent more time than needed on each section, poring over the art design to see all the little touches added in. This is kind of a blend of point & click adventure and those hidden object search games, so the screen is always loaded with intense detail. The visuals are the draw with Tormentum to be sure, as those I’ve talked to about the game usually bring up the detailed, refined dark visuals first. This is simply a gorgeous game, with visuals that create a dark, shadowy world that oppresses you with negative emotion. As soon as I saw some screen shots from this game, I knew I had to check it out. But that is just what Tormentum offers, a journey into an abyss of nightmarish experiences. When you think of point & click adventures, you might not think of a dark, twisted world filled death and despair. Thus begins the surreal story bordering somewhere between dream and reality.Plot: What’s it about? Video: How’s it look? Audio: How’s it sound? Plot: What’s it about? Those are, however, the least of his problems as the airship descends its flight towards a huge, gloomy castle which soon becomes his prison. ![]() The only vague memory he can summon in his mind is that of a sculpture atop a hill, depicting human hands reaching towards the sky. It becomes clear he is its passenger against his will and the machine's destination is unknown. The story begins as the protagonist wakes up locked in a metal cage hanging below a large flying machine. This unique mixture gave life to a bleak and depressing world. The game's final look and feel was also strongly influenced by the universes of games such as Demon's Souls or Dark Seed. The dreamlike, nightmarish atmosphere of the game was inspired by the works of painters H.R. Wandering through strange lands, he struggles to discover the truth about the world around him, as well as about himself. He doesn't remember his name nor where he comes from. A nameless hero finds himself in a place between fantasy and nightmare. ![]()
0 Comments
Leave a Reply. |